Lastly, there are dogs – good for slowing enemy progress towards your lines and suckering AI into leaving your bros alone (it tends to attack the squisher targets first – dogs are always squisher than your bros, even the rangers) – a good “panic button” if you screwed up and your archer is about to get a face full of battleaxe. Nets are and absolute godsend against a 2h axe-wielding warlord who can potentially wreck most of your company by himself – keep him immobilized and cut down to size with massed missiles and reach 2h weapons before engaging. Take care to check your AP before usage as to not end up with a shieldless bro next to a heavy-hitter – a potentially deadly mistake. Give them to everyone (especially if they have Quick Hands) and use whenever you need to immobilize a dangerous target that you cannot kill quickly. Second piece of the puzzle: nets, nets everywhere. Control units movement and positioning – in context of orcs that mostly means Footwork on all your archers so that you turn Warriors’ signature “push” skill against them – as they squeeze themselves into your line they become surrounded by melee bros while the rangers can move away unharmed. If you deprive them of axes (and thus shield-destroying capability, they have a really hard time hitting dedicated defensive bros, and those few times they do it doesn’t really hurt so much (by dedicated defensive I mean heavy armor, giod shield, decent melee def stat, Steel Brow, Battle Forged and Underdog)ģ. Use 6 tough and shielded “tanks” – orcs hit hard, but their melee skill isn’t too high. If you go full-crossbow setup you can TRY to bring down warlord with shooting, but only after berserkers and axes are down.Ģ. Warlord is last as he tends to hang out in the back (so it’s hard to quickly and effectively gang on him) and his threat lies mostly in supporting others – it drops quickly as the enemy numbers are thinned (unless he rolled the 2h axe as his weapon, but there are solutions for that further on). Target the youngs next, ’cause you’ll kill 3 in the same amount of shots it takes to seriously damage a single warrior. Next are enemies with axes, because of point 2. Serious ranged firepower (I usually roll with 4 bows and 2 crossbows) and prioritizing targets: kill berserkes before they can reach your line and get their rage rolling. Well it IS called a crisis for a reason ) seriously though, here’s how I deal with them (lemme know if you need some further explanation):ġ. The orcs number in 24 and got a leader, around 5 berserker, 10-12 warriors and the rest younglings.Ĭan any of you think of any way i could improve my strategy/deployed troops comps or item usage to win this stupid fight? That goes to those DAMNED piked nobles and legionnaire troops hitting from secound row. Never really thought of orcs as the worst enemies. In the back i’ve tried both with archers and polearm guys. I usually run a mix of spear+shields mixed with two-handed hammers/swords and hammer+shields on the front line. With the orcs i’ve been trying many different strategies. I hade the same problem when facing one “lost sunken city/forgotten empire” location with loads of honorary guards. I was going to raid and pillage the three large orc camps i’ve found on the map edge, for the challenge mostly, but been severely beaten several times now (reloading) by them. I am in the late game now, with almost twenty guys around lvl 11, and my secound endgame crisis (orcs) spawned recently. So i got this game last week or something, and been playing a lot during easter.
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